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Games Workshop Necromunda Laspistol

Being in the design industry as a Graphic Designer, I understand how important knowing downstream pipeline processes and technical constraints are and how them impact design decisions. I felt it was critical that to help grow my pursuit to being a Concept Artist; creating this project would further my insight into Artists roles downstream after the concept stages of design and the challenges they have to solve.

With that in mind I set myself the challenge to create a Games Workshop Necromunda Laspistol: House Delaque. Pushing my recent completion of introduction tutorials to Blender and Substance Painter by the guys at Flippednormals.com. I also utilised Gavin Goulden's Texturing Characters for Games too. I used Blender, Zbrush, Substance Painter and Marmoset to create the Laspistol.
Only one UV map used creating a Metal Roughness PBR texturing pipeline with 2K maps.

Thanks, I hope you enjoy, it was fun to push my boundaries :)

Marmoset Viewer

Turntable

2K Texture Map Break Down

2K Texture Map Break Down